![]() ![]() I don't know if you are aware, if you just point at your scenery, turn on all the high end OSM stuff in the FG menu and turn on photoscenery (after downloading it of course), you end up with some really incredible scenery. This map shows all the way to the east coast.Īlso, even though I have my own custom Kansas scenery, it is so nice to have it and the rest of the North American Continent updated and upgraded as you done. Is that correct? That server only has the two western chunks next to Alaska. Re: Issue with default starting scenario.Map here on this post shows more area in northern Canada than the actual map server does. There's also the question of guessing a parking position when we don't have parking stand data - eg picking a point some distance away from the runway centerline (runway width * 5, maybe?), level with the threshold - but like all heuristics, this one has problems. One concern relsting to this matter is touching the dreaded position init code, which is already baroque and complex. He remarked that he would be happy to add a /sim/realism/start-parked and /sim/realism/start-dark (though the latter involves aircraft designer help to hook the optional autostart functions of each aircraft). James Turner at one point started creating some properties under /sim/realism (mostly booleans for the moment), with the expectation that at some point we could create a GUI, and also use some Nasal to batch-configure the individual settings for different applications - flight trainer, game mode, kiosk, etc, etc. The sun is quite realisticslly textured in the sky, and has such effects as sun dogs and rings. With random trees, tree shadows are available experimental aircraft ground shadows are also available. Rayleigh scattering of distant terrain is supported, tinting the ground blue or red depending on the sun angle. To download scenery for the entire world as you fly over it, open the File > Scenery Download menu and check "Enable automatic download/update".įlightGear's night sky features accurate placement and lighting of stars, planets, and the moon.Ītmospheric light scattering features accurate lighting of the sky and terrain in addition, oceans and rivers are realistically shaded with ripples and sun reflections. Over one million objects have been added to the FlightGear Scenery Database. The data was sourced from the United States Federal Communications Commission tower registration database. Real world tower registration data was used to locate towers in the United States. Realistic night lighting with lit urban areas and headlights on roads.United States used the more accurate 1 arc second (30m) data. 3 arc second resolution (about 90m spacing) for North and South America, Europe, Asia, Africa, and Australia. Accurate worldwide terrain based on the most recently released SRTM terrain data.Airport beacon lights with rotating beacons.Detailed taxiways available for many airports.Correct runway markings including skid marks, runway lighting, and approach lighting.The recent world scenery version 2 brought many major improvements, including more detailed heightmaps and man-made features such as roads, rivers, and train tracks. Over 20,000 real world airports included in the full scenery set.Many buildings, landmarks, windmills, chimneys, pylons, and skyscrspers represented where appropriate.It's important to note that both of these can produce similar results if the FDM is worked on enough. Both of these support winds and turbulence YASim generally has more realistic ground interactions with different surfaces, while JSBSim FDMs are generally truer to the real-life aircraft. Since FlightGear uses many flight dynamics models under the hood, including YASim and JSBSim, the realism of an aircraft depends on its FDM. Many aircraft have quite complete cockpits several effects make cockpits look much better, including ALS shadows. Some aircraft feature accurate electrical systems with batteries that will drain over time and instruments that need electricity.All of the instruments that need engine power in real life are tied to the virtual engine if the engine is not running, all vacuum-powered instruments (such as the artificial horizon and the heading indicator) will not function properly.The altimeter uses air pressure to determine altitude if the sea level air pressure is set incorrectly, it will display the wrong altitude as in real life.The magnetic compass will rotate in all three axes and get stuck if the aircraft is tilted.The heading indicator has a small delay when it is slewing to the desired heading.The underlying instrumentation models are very accurate, with many physical effects accounted for. ![]()
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